McLaren admits. Although the Ultimate Vision Gran Turismo is created to feature in the new Gran Turismo Sport video game for PlayStation 4, “it is the kind of car that McLaren could produce beyond 2030,” says the Woking-based sports car maker.
The car was created in response to a call for a unique, visionary GT car by Gran Turismo creator, Kazunori Yamauchi – who in turn helped to develop the Ultimate Vision Gran Turismo.
McLaren said that the car’s every single line and detail has a purpose. Just like its road cars, the teardrop cabin and extensive glazing ensure exceptional visibility. And being single-minded in putting the driver first, the driver is positioned not just forward and centrally in the chassis, but lying on their front, with the rest of the car ‘shrink wrapped’ around them. The light-weight materials and carbon fibre helps to deliver a virtual kerb weight of just 1,000 kg.
There is some advanced active aerodynamic technology as well. Called the Integrated Active Aero, it works by opening tiny apertures around the air intakes during cornering to create drag and generate downforce, rather than moving the surfaces altogether.
The carbon-ceramic disc brakes reduce unsprung mass and the driver will also be able to monitor brake temperatures during racing.
Power comes from a hybrid drivetrain. A twin-turbo, 4.0-litre V8 engine drives the rear wheels, while high output electric motors are housed in each of the front wheel ‘pods.’ Game players will be able to call upon the maximum power of 1,150 PS, with 1,275 Nm of torque available instantly from launch, thanks to the electric propulsion and all-wheel traction.
Players will be able to choose from three liveries: Performance, Ulterior and Noir. Gran Turismo Sport will be available starting October 17, 2017.